v1.0.26 changelog
Smelted Kin » Devlog
- Weapon reload animation will resume automatically if interrupted
- Fixed bugs when changing weapons with keys 1-4 during reloading
- The satellite will be more accurate when shooting small mines
- The platforming has been optimized in many places and is more merciful
- Damage of enemies decreased by 10% in the mine, orchard and air hub
- Enemy health reduced by 30% in extraterrestrial contaminant
- Flying drones in the mine can now fly up to the character's line of fire
- Flying platforms and large elevators in the air hub have been accelerated, shortened the path and increased the speed of the elevator in front of the boss
- In air hub, the location of enemies was revised to prevent imminent death at the slightest mistake
- Tactical rover cannot be defeated by spamming plasma bombs
- Reworked the logic of getting V-P50E50 armor in the orchard
- Mist cloud, after the disappearance of Harmony (boss), is now visible in the dark
- Harmony (tank) now flies and walks much faster
- Harmony (tank) fixed inability to get inside
- Flamethrowers now smoothly increase the radius of damage
- Added hint signs in some places
- Many small fixes and optimizations
Files
smelted-kin-win.zip 70 MB
Version 1.0.26 Oct 21, 2020
smelted-kin-linux.zip 74 MB
Version 1.0.26 Oct 21, 2020
smelted-kin-linux-demo.zip 60 MB
Version 1.0.25 Oct 21, 2020
smelted-kin-win-demo.zip 56 MB
Version 1.0.25 Oct 21, 2020
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Smelted Kin
Sci-fi offline 2D action with platformer and metroidvania elements
Status | Released |
Author | Microbat Studio |
Genre | Action, Platformer, Shooter |
Tags | 2D, Dark, Metroidvania |
Languages | English, Spanish; Latin America, French, Russian |
More posts
- v1.0.31 changelogNov 28, 2021
- v1.0.28 changelogMay 09, 2021
- v1.0.27 changelogDec 30, 2020
- v1.0.24 changelogOct 09, 2020
- v1.0.23 changelogOct 08, 2020
- v1.0.22 changelogSep 25, 2020
- v1.0.21 changelogSep 14, 2020
- v1.0.20 changelogAug 17, 2020
- v1.0.18 changelogAug 06, 2020
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